What's the game about?
Sinn is a platformer-puzzle game whose world has an unique feature: the light has a mystical power that can give to some individuals, the capability to move their conscience between the physical and the shadow world.
Seele, the protagonist, suddenly is woken up by a mysterious voice and finds out that they are in an unknown world. In order to return to their home, Seele has to free the mysterious entity from her prision.
In order to fulfill this mission, Seele will need to master the power of the light and enter the depths of the Temple of the Moonlight.
How did we made it?
The game was made using a Custom engine, using VisualStudio (C++), DirectX 11, LUA, 3DMax, Fmod, PhysX, Substance and Cal3D.
The design decisions regarding the game were made by the whole group, formed by 3 artist and 4 programmers, so all the team contributed to the design.
On regard to the code of the game, something similar happened. The whole programming team contributed to most of the code, so almost all of it was made or revised by more than one person.
However, I did contribute more than others on several areas. Some of the parts I contributed more were: